​​​​​​​LEVELS
The gulch  -  Gen 3
The overall vision for the game was to supersize everything. This is how I felt about Disney when I was little. You can find and interact with large Disney character heads throughout the game. This also added to the creepier darker side of Epic Mickey 2.

Fort Wasteland  -  Gen 3 
We had to cleverly disguise our memory constraints and needed to build more verticality into the levels. This fell in line with my vision to create a colorful world of exaggerated proportions, to use awe to immerse the players.

Yen SID'S LAB  wii (left)   -  gen 3 (right)     
We wanted to get the broom shadows on the Wii. This was not possible but we made it a priority on gen 3. It paid off because it adds so much atmosphere and really reflects the original animation. The art team was incredible!  We struggled with the water on Gen 3. We wanted to take advantage of the shaders but we also didn't want to lose the stylized and painterly look of a Disney cartoon.

Blot Alley  -  Gen 3 (left)    /    os Town  -  Gen 3 (right)

Bog Easy  -  Gen 3

Autopia  -  Gen 3

Floatyard  -  Gen 3

Rainbow Falls  -  wii (left)   /  Right image  -  Paintover of a wii screenshot to show the visual expectation for gen 3

Interiors  -  Wii

Transition Levels
The following videos are short platformers that players experience in between worlds.


Before Video and after videos FOR GEN 3 PITCH
The following "before" videos are game footage from the first Epic Mickey. The "after" videos are re-renders and composites of the same scene with improved lighting and FX to demonstrate how we intended to improve on the visuals for Epic Mickey 2. 
MICKEY JUNK MOUNTAIN BEFORE
MICKEY JUNK MOUNTAIN AFTER
NAUTILUS BEFORE
NAUTILUS AFTER
ART REVIEWS
GS 
“Stunning, absolutely breathtaking art design. The world of Disney has never looked better. Every area is crammed with meticulous detail and visual diversity, providing a great sense of discovery. It's as beautiful as most Disney animations.” 

GAME REKON
“Graphical work on scenery, shops, Disney’s Castle, clouds is unbelievably amazing.” 
 
NINTENDO EVERYTHING
“Aesthetically at least the game is above almost anything else we’ve seen this generation.”  
 
IGN 
“Visually, Epic Mickey 2 is a gift to be savored.” 
 
GAME REVOLUTION
“...but it sure is gorgeous, so that makes up for some of the bland bits. Hell, it's even pretty on the Wii version.” 
 
GAME INFORMER
“The game deserves a nod for its beautiful visual presentation, filled with vibrant colors and imaginative twists on familiar Disney iconography.” 
 
EGM 
“The HD graphics are nothing short of gorgeous, with detailed levels and wonderfully animated characters.“ 
 
GAMING TRUTH
“The environment’s scale is grand and beautiful. The different environments and locations have so much detail; in essence, it is a character in itself.” 
 “It's wrapped in a gorgeous layer of Disney nerdery and accompanied by a soundtrack that reimagines classic Disney tunes as mournful Danny Elfman­ish ditties. It's a triumph of presentation.” 
 
PIXELITIS
“Beautiful artistic presentation.” 
 
STICK STILLS
"This is one hell of a nostalgia trip. It’s nothing short of delightful to travel through the classic …..Whimsical music (including the Mad Doctor’s musical numbers) and absolutely gorgeous graphic design round out a package that is, on a creative and artistic level, completely wonderful."
 
GAMESBEAT 
"Disney Epic Mickey 2 is a beautiful, nostalgic, and visual delight full of classic Disney sights and sounds."

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